Hexagonal Tile Grid Dimensions & Coordinates Calculator
Creative & DesignDesignUnderstanding Your Results
Calculates single hex dimensions, horizontal/vertical center step offsets, total canvas bounding box, inradius, and generates ready-to-use JavaScript functions for coordinate projection (`axialToPixel`) and cube distance (`hexDistance`).
Practical Guidance & Next Steps
Pointy-topped hexagons use $w = \sqrt{3}r$ and $h = 2r$ with vertical step $(3/4)h$. Flat-topped hexagons swap the width and height relationships.
What is this?
A game design geometry utility that calculates dimensions and coordinate projection algorithms for hexagonal tile grids.
How does it work?
Why use it?
Eliminates trial-and-error math when building hex grid tilemaps in Godot, Unity, or Canvas.
Calculates regular regular hexagon planar geometry.
Frequently Asked Questions
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