Hexagonal Grid Coordinate Converter & Distance Calculator
Creative & DesignNewUnderstanding Your Results
Calculates step distance and straight-line pixel distance between any two hex coordinates, dynamically converts between Axial, Cube, and Offset formats, renders an interactive hex grid canvas, and exports distance code in TypeScript, Python, and Godot GDScript.
Practical Guidance & Next Steps
Cube coordinates (x + y + z = 0) simplify distance formulas to half the sum of absolute differences, eliminating messy conditional branch logic required in offset grids.
What is this?
A game development utility that converts between hexagonal coordinate representations and calculates tile step distances with an interactive canvas.
How does it work?
Why use it?
Simplifies hexagonal grid spatial algorithms and prevents off-by-one errors in turn-based game development.
Flat-topped hexagonal coordinate systems.
Frequently Asked Questions
Want this capability on your Windows desktop?
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