Hexagonal Tile Coordinate Picker (Screen Pixel to Hex)
Creative & DesignDesignUnderstanding Your Results
Calculates fractional coordinates, applies cube rounding to identify the discrete Axial `(q, r)` and Cube `(x, y, z)` tile, returns snapped center pixel coordinates, and provides copy-ready TypeScript/JavaScript picking functions.
Practical Guidance & Next Steps
Cube rounding is the cleanest mathematical method for hex picking: convert to 3D cube coordinates, round each axis, and adjust the axis with the largest rounding error to enforce $x + y + z = 0$.
What is this?
A game development geometry utility that translates screen pixel coordinates into exact hexagonal tile grid indices using cube rounding.
How does it work?
Why use it?
Eliminates inaccurate hit-testing and edge-selection bugs on interactive hexagonal game maps.
Calculates standard regular planar hexagonal geometry.
Frequently Asked Questions
Want this capability on your Windows desktop?
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