Hexagonal Grid Ring & Spiral AoE Coordinate Generator
Creative & DesignNewUnderstanding Your Results
Computes the 6 * R tile coordinates for a ring of radius R, or the 3*R*(R+1)+1 coordinates for an expanding spiral of radius R, displaying an interactive canvas preview and exporting JSON and TypeScript arrays.
Practical Guidance & Next Steps
In cube coordinates, walking around a ring starts at center + direction(4) * radius, then steps radius times in each of the 6 neighbor directions sequentially.
What is this?
A game development math utility that calculates hex grid tile coordinates for concentric rings and area-of-effect (AoE) spirals.
How does it work?
Why use it?
Saves game engineers hours of manual matrix vector calculations for spell ranges, vision radius, and procedural map generation.
Supports flat-topped and pointy-topped hexagonal orientation with Red Blob Games standard cube vectors.
Frequently Asked Questions
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